About
With 14 years dedicated to Unity development, I am a game architect who builds for the long run. My code is grounded in the principles of SOLID and KISS, ensuring every system is robust, scalable, and a pleasure to maintain. I am a firm believer in the power of collaboration, thriving within Scrum and Agile frameworks to deliver continuous value. My strength lies in a unique blend of engineering and creative polish: I leverage Generative AI coding for dynamic mechanics and use my skills in Photoshop and Audio editing to ensure a cohesive, high-quality final product. I don't just write code; I craft experiences. This version is approximately half the length of the original, focusing on impact and key differentiators.
Game Programmer
I am enthusiastic about C# programming and eager to learn from others. I have passions such as rapid prototyping, improving gameplay feel, performance optimization, reusable, and reliable code, and so on.
- Birthday: 23 Sep 1988
- Website: www.sandsoftimer.github.io
- Phone: +880 1777 159 708
- City: DHAKA, BANGLADESH
- Age: 35
- Degree: BSc in Computer Science and Engineering
- Email: sandsoftimer@gmail.com
- Designation: Principle Programmer
Right now, I am working full-time at a gaming studio based in Singapore called 'Kolpoverse Studios'.
Facts
Throughout my 14+ year career, I have worked on numerous hyper and hybrid casual projects and prototypes. Millions of users are playing my games all over the world. I have provided and received support to and from others. Additionally, I have had the opportunity to lead some of my projects.
Million Happy Users
Projects & Prototypes
Team Collaboration
Skills
I have gathered a wealth of experience throughout my career in areas such as C#, Unity Game Engine, UI/UX design, creating smooth game controls and feel, data structures, optimized algorithms, design patterns, Mixamo rigs and animations, Photoshop texturing, UI elements, communication and collaboration via Slack, project management using Trello, version control with Git using Github, Sourcetree, and Bitbucket, familiarity with Atlassian suite, Microsoft Visual Studio, Audacity audio editor, PHP, MySQL, Javascript, HTML, CSS, WordPress, ActionScript, Flash, experience with publisher SDKs such as Supersonic, Homa, Lion Studio, and Moonee, as well as skills in swimming, driving, outdoor activities, blockchain, Shader Graph, HLSH, Blender, Mixamo, Photoshop, Photopia, and more.
Resume
At the beginning of my career, I started my journey in the game industry, and I have stuck with it ever since. I have a genuine love for gaming and game development, a passion that has remained strong throughout. During my internship, I focused on Flash Game Development using ActionScript 3.0. As an innovative and deadline-driven Game Programmer with over 14 years of experience, I specialize in designing and developing user-centered games from initial sketching to final publishing.
Professional Experience
Principal Programmer
Nov 2022 - Present
Kolpoverse Studios, Dhaka, Bangladesh
Full-time Hybrid Job (3 days from Home, 2 days from Office)
Sr. Game Programmer
Jan 2020 - Nov 2022
Alpha Potato, Dhaka, Bangladesh
Full-time Job
Unity Game Mentor
Dec 2016 - Dec 2017
Bangladesh Couputer Council, Dhaka, Bangladesh
Lead Teacher (Weekly 5 days, each day 4 hours)
Sr. Game Programmer
Nov 2016 - May 2019
Rise Up Labs, Dhaka, Bangladesh
Full-time Unity Developer
Jr. Mobile Game developer
Sep 2015 - Oct 2016
Sky Corporation, Dhaka, Bangladesh
Full-time Unity Developer
Jr. Game Programmer
May 2015 - Aug 2015
Encrypto, Dhaka, Bangladesh
Full-time Unity Developer
Entry Level Game Developer
Nov 2011 - Feb 2015
Buzz Bangla LTD, Dhaka, Bangladesh
Full-time Game Developer
Education
Bsc in Computer Science & Engineering
2007 - 2011
Stamford University Bangladesh, Dhaka, Shiddeshori
4 Years Bechelor Degree
CGPA: 3.17 out of 4
Testimonials
These are some of my achievements
Contact
Hello there, I am only available on Linkedin & Occasionally on Facebook. So, drop a message on Linkedin or you can e-mail me at "sandsoftimer@gmail.com"